A game studio from Winterthur

Welcome to our worlds

A harbour waiting for rain. A base high above Zurich. We make games you will want to stay in.

Our games

Two worlds, two moods

A ship with patched sails in Sonnhafen harbour
PfadlingeThe Sonnhafen Expedition

Sonnhafen is dying of thirst. You lead the expedition sent to find new land: build roads from flag to flag, have wood, grain and tools carried, discover islands. A cosy settlement builder with six expeditions, a narrator and film scenes.

Coming soon to Steam For Windows, in German · Release date to be announced
A settlement with paths between forest and houses

Build and connect

Woodcutter, sawmill, mill, bakery: you build the chains, and every carrier looks after their own stretch of road.

A father pulls an empty bucket from the well, his daughter beside him

A story with heart

The wells have run dry and the Council of Seven sends you out. All of Sonnhafen is counting on you.

The stranded ship in front of a green island

From island to island

Six expeditions, new peoples and old secrets. Each one begins with a tent on the beach.

The Council of Seven sends you out A storm on the way to the first island Teko and his island people welcome the expedition Night at the camp, the Raven castle on the hill
The Ravens on their castle wall

And then the Ravens come

Not all land is empty. The Ravens – robber knights with dark helmets and purple flags – sit in their castles, and their raiding parties take whatever nobody guards. So you forge swords and bows, turn Pfadlinge into swordsmen and archers, and build watchtower, castle and fortress so that your land stays yours. The brave attack the Raven castles – and in the end storm Raven Rock.

  • Sword or bow: every soldier needs only one weapon.
  • Watchtower, castle, fortress: three sizes, ever more land.
  • No blood: whoever loses falls over and sees stars.
Turn-based tactics · in development

OPERATION SOL

Europe in the future. From their base high above Zurich, the Naisses send small squads to Madrid, where the Bouzels want to proclaim their own government. You plan every move: find cover, use high ground, promote your squad and expand the base in orbit.

With mission briefings you do not have to take entirely seriously.

For iPhone, iPad and PC
The Naisses base floats high above the Earth Bouzels in a cellar singing a song from a sheet of paper Two Bouzels sitting on golden crates on a square in Madrid

How you fight in Operation Sol

The squad jumps out of the dropship A Bouzel barricade in Madrid The Bouzels proclaim their government on the square

Cover is everything

Half cover helps, full cover more – but only against the enemy in front of you. If a Bouzel comes from the side, you are out in the open.

Height matters

Houses have two floors. You get up by ladders, drainpipes, climbing plants or with the grappling hook. Whoever stands higher shoots better – and the Bouzels know it too.

Fog of war

Every map is random, every enemy somewhere else. Whoever your squad has spotted once stays in sight. Grenades blow up walls; overwatch hits whoever moves.

Between missions

On the base high above Zurich, the wounded heal in the sick bay, recruits get promoted, and you buy gear in the shop. On the map of Madrid, red clouds show where the Bouzels are gaining ground.

The studio

In Roman times, Winterthur was called Vitudurum

Today it is the name of our studio. Vitudur Games is small and independent. We make games you will want to open again: each with its own world, its own style and a pinch of humour. Pfadlinge is the first, Operation Sol is next.

What we hold ourselves to when we build

01

Make you think

A good move should feel like a good idea. Our games give you problems you want to solve – not buttons you are supposed to press.

02

Be fun

Playing is free time. So it may be light, bright and with a pinch of humour. Whatever is not fun gets cut.

03

Worth playing again

Every game should play out differently. We build systems that recombine, not content you tick off once.

04

Be fully there

Our games do not run on the side. Doing something else at the same time? Not possible – and that is on purpose. You are all here, in this world.

Our goal

Games we enjoy making ourselves. Because if we love building them, you can feel it when you play.

Contact

Questions, press, streams or just to say hello:

hallo@vitudurgames.com

For press and streamers

Images, logos and short descriptions of the games are in our press kit.

Open the press kit